dormition: (estheticons01)
Minato Arisato ⌈有里 湊⌋ ([personal profile] dormition) wrote2012-03-12 02:02 pm

Arrival guide.

>>Updated Day 41.
Please tell me if you have anything to add or alter. You can also contact me if you need help.


>What To Do Immediately On Arriving
You're stuck on an island playing a game put together by the corporation KERNOS. We don't know much about them or how to contact them, but they don't seem to be interested in talking to us. Whether this is virtual reality or not is a matter of debate.

You arrived on the beach. There are parasites in the sand and it's dangerous outside, so you should head inland toward the buildings as soon as you can. There are signs set up that you should follow. If you get lost or are attacked, there's usually someone that would be willing to come get you and escort you to the walls. Monsters are everywhere, including the sky and the ocean; there's a lot of different kinds. The doors on the compound gates are closed at night, and the monsters are worse while it's dark, so you should be quick.

You should have a room key in your pocket. Its label says what room it is, with S/E/W being the South/East/West dorms. You have an assigned roommate. You can move out and into an empty room if you like, but they'll assign you a new roommate eventually.


>Using Your Phone
[There is a very short, basic description for the technologically unfamiliar on how to use the phones and the computers, in accordance with official info. It specifically includes mention of how to access the basic map and how to contact people if you know their full names, along with instructions for making conversations private.]


>Time & Dimensions
Day lasts for 12 Earth hours and night for 72. We don't have an official calendar, though some people count by day cycles from when the first person remembers arriving here. This is the number I use for keeping track of when this is updated. We celebrate holidays based on guesses, and the weather follows a temperate forest pattern for the seasons.

People here are from different 'worlds', dimensions and times. They might remember things about you that you don't. That doesn't necessarily mean it's in your future, just that it happened to one version of you. I find that it's best not to think too much on the people that aren't here, even if the ones in front of you remind you of them.

Anyone that is killed while here comes back to life shortly thereafter at the shrine to the north of the compound, completely healed. Also, some of the people here were dead at home before they arrived, and remember dying.


>Living Here
The first thing to be aware of about living here is that it is very dangerous. The monsters are not always completely obvious, and may be subtle and affect your senses, like making you temporarily deaf or altering your emotions. Please be careful, including inside the walls. They have broken into the compound before several times. Going underground or deep in the woods or the sea is especially dangerous. Some of the other residents here have been known to commit murders, too.

The map on your phone does not include everything that is around. In the past, KERNOS has added new locations, such as the hot spring and the church, that were not there previously. If while out exploring you come across something new, please let the rest of us know. Things to be aware of include the library in the school, the medical supplies and doctors in the hospital, and the bar that has been set up in one of the storage units. We run out of food sometimes, so try not to bother the animals and plants in the farm and greenhouse, in case we end up needing them.

If there's something you need that you didn't arrive with, the first place you should check is the abandoned mall. Many of the items there are damaged, broken, and buried under rubble, but there's a lot you can still use. I should note that weapons are extremely hard to find, unless you trade the merchants for them.

The merchants come around every so often, and will barter with you. They prefer escape tokens (see below), but will also exchange if you do tasks, typically a somewhat dangerous fetch quest. They have all kinds of weapons, magic supplies, and mundane and specific items from home. I got a video game system from them once.


>Leaving
KERNOS has said that if you get four escape tokens, you can leave and go home. Reportedly a merchant will escort you off the island if you do, but we have no way to verify that they do go home after they leave. Whether you think escape tokens are worth it is something you should decide for yourself.

However, we've had no way to get any for a couple months now. There used to be regular missions, and participation would get you a token, though not with 100% surety. Missions were set up to have different roles: fighting, remote support, recon; and typically included fighting, exploring and puzzle solving. It's been so long since we've had one that I think we aren't going to have another, so I'm not sure if we'll ever get more tokens than what we have now.

Sometimes people go home without escape tokens, and just disappear. You can find their corpses afterward at a certain location. If you want to know where that is, I can show you privately. But since sometimes those people show up again later, alive and usually without their memories of having been here before, I don't believe those are real corpses. It would also alter our timelines too much if they died here permanently, so please take anything you see here with a grain of salt.

If you haven't seen someone around in a while, there is a chance they went into the forest and haven't come out yet. I'm not really sure what's going on there, because it's never happened to me, but most of the time they come back out again later without any damage. You can determine whether someone has truly left or not by sending them an email. If it bounces back without finding the recipient's address, they're no longer on the island.

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